I finally made it back home, after what amounted to almost a week and a half between school in Texas and Oregon, where I permanently live (for now anyway). There's more news, but first, let me continue the Kricket Project by posting a few more character bios.
The Boostmeister: Kricket's booster tech. The Boostmeister is a rather strange fellow. He's extremely short, almost dwarfish, and seems to be getting well along in years. He's still spry, however. He's fairly crazy, possibly schizophrenic, though it usually doesn't interfere with his job. His sole purpose on the Kricket is to maintain and operate the ship's boosters, which give her a sudden, temporary burst of speed when normal steam power isn't enough to outrun an enemy. The boosters are dangerous devices, and the Boostmeister always wears goggles, gloves, and protective leather clothing to guard him from the showers of sparks and flames the boosters are prone to emit.
Boostmeister's motivations are simple: he lives solely to make Kricket fly like the wind. He spends all his free time working on the boosters, which means sometimes they don't work like they should - or at all. He seems to have deigned that his current location is good enough for one of his talents, though it's uncertain what he's really attached to: the crew, or Kricket and her highly illegal, mind-bogglingly fast boosters.
Ricky-Tick: Kricket's cabin boy. Ricky-Tick was an orphan before Skip picked him up and gave him a job aboard the ship. Like most young boys, he's simultaneously curious, adventurous, friendly, and sometimes rebellious. He regards Skip as something of a mother, much to her chagrin. He's very smart and resourceful; he obsessively eavesdrops and he remembers every thing he hears, even from long conversations.
Ricky-Tick wants to do just about everything. He wants to see the whole world, become and accomplished gunship pilot, blockade runner, smuggler, army commander, president, etc. Skip is trying to train him to be her navigator and cartographer, but Ricky-Tick merely tolerates her efforts to educate him along those lines.
Katerina Kroichev: Jonah's missing fiancee. Katerina was a fellow student of Jonah's at the University in the Capital. She has a penchant for getting into other people's business, and as the daughter of the Vice Minister of Defense, she's got more access to such business than the usual person. Unfortunately, her attempts to expose the Guv's many secret plans has landed her in trouble, and she's gone missing. She fancies herself as something of a revolutionary, and she can be very manipulative on top of that. Her disappearance is what prompts Jonah to get into all sorts of trouble in the first place.
And I'll go ahead and stop there with the characters for now. I'm listing them in order of descending importance to the story, at least as it stands right now. You may have noted there seem to be quite a lot of characters. Honestly, one or two of them (maybe more) may end up being dropped out of the story and saved for other works. I've got three more to list, and those will show up in the next post.
As for other news, I already mentioned that I've returned home after a long trip home from Texas. However, the rest of this month and the first part of June is going to remain extremely busy for me, apart from writing. I've got an Instructor's Course for a possible job to attend starting next weekend, and I probably won't be back home until the following weekend. Getting that job is about 50/50 for me right now; until I know, I can't say for sure what my schedule in the coming months will be. However, I hope to keep writing and keep updating this blog as regularly as possible.
I'm looking forward to word on how "Exequies" has fared in the WOTF contest any day now. Not much else to report in my other writing projects at this time.
Until next time!
Welcome
Monday, May 23, 2011
Saturday, May 7, 2011
The Kricket Project, Part 3
Well, here we are again for the continuation of the introductions to the major characters of The Kricket's Song.
I'd just like to say that I appreciate the response to the project so far. Several people seem to have been reading the posts, and some have left a comment, which I always enjoy. Please do comment if you read the post, as it lets me know it's not just bots phishing for information or something. And of course, if you just can't live without the updates from my blog, click the follow button on the left-hand side. Thanks!
But I digress. Characters!
Ayemdhi: Kricket's first mate. Ayemdhi (pronounced ay-em-dee) has been Skip's best friend since before she came to own the ship. Ayemdhi is a silent fellow; he never talks. No one even knows if he can, or if he just doesn't feel the need to. He communicates just fine, though, and the huge automatic mass driver that he carries around as his weapon of choice ensures no one crosses him. He's loyal to Skip and the Kricket's crew, to the death. Despite his silence, he exudes wisdom and experience, and when he does seem to offer an opinion on something (usually through expressions or hand gestures), it's wise to listen to him.
Ayemdhi's motivations are, in large part, Skip's. He often treats her like a daughter, but she's also his boss, and what she says, he does. His job is to keep Kricket flying and her crew as safe as possible. Nothing is out of bounds when it comes to accomplishing that mission.
Blazer (Blaze): Kricket's gunner. Blazer is a bit of an enigmatic fellow. He doesn't share much about his background at all, but his mannerisms and knowledge of weaponry indicate some sort of formal training in the past, possibly with the Guv Navy itself. He was recruited by Skip and Ayemdhi shortly after they got Kricket up and running. He's generally a quiet sort, and despite the fact that he enjoys blowing things up with the biggest weaponry possible, he likes to have a good reason for doing so. He's definitely not the average weapons tech.
Blazer tries to keep out of things that don't pertain to him. His job is to make sure Kricket "has the teeth to fight with the big dogs" if and when it comes to that. He's loyal to Skip and her objectives, but he's been known to voice opposition on rare occasions, usually with good reason.
Shove: Kricket's stoker. Kricket is a steam-powered airship, and that means she needs coal. Shove is the man that makes sure her fires are hot and her full steam capabilities available for Skip's command. Shove is the newest member of the crew, recruited about two years ago. He's outgoing and friendly, and enjoys sharing stories of his life in plying the trade lanes of the skies. His open and carefree demeanor is good at getting people to open up to him.
Although Shove appears to be a loyal member of the crew, he always seems to be missing at certain critical times. Is he everything he claims to be? Or is he even more?
Well that's it on characters for this week. More next week, working our way down from most important to least important, at least as things stand with the story right now. It's always evolving.
In other news, I finally graduated from college today, with a B.A. in English Language and Literature, "Cum Laude." Somehow, a two-hour ceremony seems anti-climatic for four years of work (spread out over nine years with a stint in the Navy in between), but I'm glad to be done. Time to move on and try to get that next awesome job that will not only be fun, but perhaps educate me and inspire me for my writing.
The next few weeks are going to be a bit crazy, as I've mentioned in previous posts. I start my journey on Friday, and it'll take me around a week to get home, as I've got a stop along the way. I'll perhaps try to post before the trip starts, otherwise I'll probably miss posting over the weekend. However, I'll keep writing, and I will update this blog as best I can until things settle down again.
Comments are welcome, and so are followers! Thanks!
Edited to Add: Beta reading on the first draft of The Serenity Solution is complete! Although The Kricket's Song is going to be occupying most of my time for now, I will be starting to brainstorm and plan for the new, rewritten version of TSS. Using what I've learned from the first draft and aborted rewrite, as well as with what I've been learning on my latest projects, I think I can keep the spirit of the story and characters, but make it much more powerful and hard-hitting. And hopefully not take 179K words to do it! Keep watching for new information regarding The Serenity Solution Project soon!
I'd just like to say that I appreciate the response to the project so far. Several people seem to have been reading the posts, and some have left a comment, which I always enjoy. Please do comment if you read the post, as it lets me know it's not just bots phishing for information or something. And of course, if you just can't live without the updates from my blog, click the follow button on the left-hand side. Thanks!
But I digress. Characters!
Ayemdhi: Kricket's first mate. Ayemdhi (pronounced ay-em-dee) has been Skip's best friend since before she came to own the ship. Ayemdhi is a silent fellow; he never talks. No one even knows if he can, or if he just doesn't feel the need to. He communicates just fine, though, and the huge automatic mass driver that he carries around as his weapon of choice ensures no one crosses him. He's loyal to Skip and the Kricket's crew, to the death. Despite his silence, he exudes wisdom and experience, and when he does seem to offer an opinion on something (usually through expressions or hand gestures), it's wise to listen to him.
Ayemdhi's motivations are, in large part, Skip's. He often treats her like a daughter, but she's also his boss, and what she says, he does. His job is to keep Kricket flying and her crew as safe as possible. Nothing is out of bounds when it comes to accomplishing that mission.
Blazer (Blaze): Kricket's gunner. Blazer is a bit of an enigmatic fellow. He doesn't share much about his background at all, but his mannerisms and knowledge of weaponry indicate some sort of formal training in the past, possibly with the Guv Navy itself. He was recruited by Skip and Ayemdhi shortly after they got Kricket up and running. He's generally a quiet sort, and despite the fact that he enjoys blowing things up with the biggest weaponry possible, he likes to have a good reason for doing so. He's definitely not the average weapons tech.
Blazer tries to keep out of things that don't pertain to him. His job is to make sure Kricket "has the teeth to fight with the big dogs" if and when it comes to that. He's loyal to Skip and her objectives, but he's been known to voice opposition on rare occasions, usually with good reason.
Shove: Kricket's stoker. Kricket is a steam-powered airship, and that means she needs coal. Shove is the man that makes sure her fires are hot and her full steam capabilities available for Skip's command. Shove is the newest member of the crew, recruited about two years ago. He's outgoing and friendly, and enjoys sharing stories of his life in plying the trade lanes of the skies. His open and carefree demeanor is good at getting people to open up to him.
Although Shove appears to be a loyal member of the crew, he always seems to be missing at certain critical times. Is he everything he claims to be? Or is he even more?
Well that's it on characters for this week. More next week, working our way down from most important to least important, at least as things stand with the story right now. It's always evolving.
In other news, I finally graduated from college today, with a B.A. in English Language and Literature, "Cum Laude." Somehow, a two-hour ceremony seems anti-climatic for four years of work (spread out over nine years with a stint in the Navy in between), but I'm glad to be done. Time to move on and try to get that next awesome job that will not only be fun, but perhaps educate me and inspire me for my writing.
The next few weeks are going to be a bit crazy, as I've mentioned in previous posts. I start my journey on Friday, and it'll take me around a week to get home, as I've got a stop along the way. I'll perhaps try to post before the trip starts, otherwise I'll probably miss posting over the weekend. However, I'll keep writing, and I will update this blog as best I can until things settle down again.
Comments are welcome, and so are followers! Thanks!
Edited to Add: Beta reading on the first draft of The Serenity Solution is complete! Although The Kricket's Song is going to be occupying most of my time for now, I will be starting to brainstorm and plan for the new, rewritten version of TSS. Using what I've learned from the first draft and aborted rewrite, as well as with what I've been learning on my latest projects, I think I can keep the spirit of the story and characters, but make it much more powerful and hard-hitting. And hopefully not take 179K words to do it! Keep watching for new information regarding The Serenity Solution Project soon!
Saturday, April 30, 2011
The Kricket Project, Part 2
There are a couple pieces of good news this week. The first isn't related directly to writing. I'm officially finished with my last classes for my B.A. in English Language and Literature, so now all I have to do is survive until graduation next weekend. It's a big weight off my shoulders, so hopefully, I'll be even more inspired to write in what little free time I'm going to have over the next few weeks. Between traveling and preparing for what will hopefully be my new job, I'll be extremely busy, and there's just no way around that. Not unless I want to end up driving my truck off a cliff.
The other good news is that I've finished rewriting the first four chapters of The Kricket's Song, and I've begun making forward progress with the book again. You can take a look at the counter on the right side of the blog to see how many words I've currently got. I'm much, much happier with the new version. I feel like the pacing had developed much better, and I think the writing in general is a lot more solid. Of course, there will always be room for improvement.
So, as I promised last week, here's some more info on the Kricket Project, starting with some character bios for the main characters. These will be pretty limited, of course, as I don't want to give any spoilers for the book itself.
Character Bios, Part 1
Jonah: Jonah is the books main character. He's a registrant (student) in the Capital's university, studying repulse-tech, which is a new form of propulsion for airships. He's very smart, but a little stuck up. His sense of humor can be abrasive or condescending. Despite these faults, he does care very deeply for his friends. He's not good at showing it, though. He strongly believes in improving oneself constantly, and in doing the right thing, no matter the personal cost. He keeps his beliefs to himself though, and it can be hard to get through his sardonic manner into the real Jonah.
His main goal for this book is to figure out what happened to his fiancee, Katerina, who has gone missing. He suspects the Guv has something to do with her disappearance.
Skip: Captain of the airship Kricket. She's a daring young woman with something to prove. Sometimes a smuggler, sometimes a salvager, but NEVER a pirate. She keeps her past to herself for the most part. Like Jonah, she's got a bit of a pride issue, which creates friction between them fairly early. She's independent and distrustful of organizations, especially the Guv. She's extremely loyal to her friends, but it's very hard to become one of them. She's a good practical problem solver; for problems she doesn't know how to solve, speed, firepower and guts in varying but excessive proportions usually do the trick.
Skip's motivations in helping Jonah search for his girlfriend are the potential benefits of discovering whatever secret the Guv is hiding. Katerina knows something about it, and Skip hopes to use the information to her advantage.
Mouse: Jonah's self-professed "best friend" an inventor wannabee. Mostly she just adapts other people's inventions and comes up with new names for them. She's very intelligent, she just hasn't found her niche yet. Like Jonah, she's a student at the university, but she still hasn't figured out what she wants to study, despite being there two years. She's very friendly and intensely loyal. She's curious about EVERYTHING. She has no sense of tact when talking to others. She's not much into "action and adventure," but if she can be convinced she might discover something for a new invention, she can be coaxed into just about any dangerous situation.
Mouse's goals are to stick by Jonah's side and do her best to keep him out of trouble. She doesn't care for Katerina much, but she can't stand to let Jonah run off by himself on this one.
That's it for now, in the interest of keeping posts at a reasonable length. More next week!
The other good news is that I've finished rewriting the first four chapters of The Kricket's Song, and I've begun making forward progress with the book again. You can take a look at the counter on the right side of the blog to see how many words I've currently got. I'm much, much happier with the new version. I feel like the pacing had developed much better, and I think the writing in general is a lot more solid. Of course, there will always be room for improvement.
So, as I promised last week, here's some more info on the Kricket Project, starting with some character bios for the main characters. These will be pretty limited, of course, as I don't want to give any spoilers for the book itself.
Character Bios, Part 1
Jonah: Jonah is the books main character. He's a registrant (student) in the Capital's university, studying repulse-tech, which is a new form of propulsion for airships. He's very smart, but a little stuck up. His sense of humor can be abrasive or condescending. Despite these faults, he does care very deeply for his friends. He's not good at showing it, though. He strongly believes in improving oneself constantly, and in doing the right thing, no matter the personal cost. He keeps his beliefs to himself though, and it can be hard to get through his sardonic manner into the real Jonah.
His main goal for this book is to figure out what happened to his fiancee, Katerina, who has gone missing. He suspects the Guv has something to do with her disappearance.
Skip: Captain of the airship Kricket. She's a daring young woman with something to prove. Sometimes a smuggler, sometimes a salvager, but NEVER a pirate. She keeps her past to herself for the most part. Like Jonah, she's got a bit of a pride issue, which creates friction between them fairly early. She's independent and distrustful of organizations, especially the Guv. She's extremely loyal to her friends, but it's very hard to become one of them. She's a good practical problem solver; for problems she doesn't know how to solve, speed, firepower and guts in varying but excessive proportions usually do the trick.
Skip's motivations in helping Jonah search for his girlfriend are the potential benefits of discovering whatever secret the Guv is hiding. Katerina knows something about it, and Skip hopes to use the information to her advantage.
Mouse: Jonah's self-professed "best friend" an inventor wannabee. Mostly she just adapts other people's inventions and comes up with new names for them. She's very intelligent, she just hasn't found her niche yet. Like Jonah, she's a student at the university, but she still hasn't figured out what she wants to study, despite being there two years. She's very friendly and intensely loyal. She's curious about EVERYTHING. She has no sense of tact when talking to others. She's not much into "action and adventure," but if she can be convinced she might discover something for a new invention, she can be coaxed into just about any dangerous situation.
Mouse's goals are to stick by Jonah's side and do her best to keep him out of trouble. She doesn't care for Katerina much, but she can't stand to let Jonah run off by himself on this one.
That's it for now, in the interest of keeping posts at a reasonable length. More next week!
Saturday, April 23, 2011
The Kricket Project, Part 1
As my multitude of faithful readers may remember from last week's post, I've started devoting most of my attention to a new work tentatively entitled The Kricket's Song. This is going to be a stand-alone novel of about 90,000 words, with aspects of the fantasy, science-fiction, and steampunk genres. You may have noticed that my little counter on the right hand side of the blog hasn't been going up for the past week. That's because I've started - yes, already - a rewrite of the three and a half chapters I've written so far. I posted the opening chapter for review and critique on Absolute Write, and got some very good feedback. Since I didn't want the entire novel to have the same errors I'd made in the first chapter, I decided to rewrite the first chapter, and go from there. The new version ended up being very different from the original. I posted the new version for critique just last evening. So far, it appears to be earning much higher marks than the original, so I'm pleased. I'm hoping to get into Chapter Two tonight for what will also be an almost complete rewrite. Once I get these three and a half chapters rewritten, I will continue with the rest of the novel.
In the meantime, I thought I would share a little bit more about what The Kricket's Song is really about. Today I'll just share basic setting and plot, and next week, I'll probably start sharing a bit about the characters. Hopefully this will give you some idea about what this project really is, aside from requiring me sitting at my computer for many hours.
Basic Setting:
The Kricket's Song is set in a rather eclectic world. Much of it is fantasy-based, with such elements as floating cities, magical (or unexplained) forces, flying ships, etc. There are also science-fiction elements, primarily among the type of weaponry used. Characters and their airships will be sporting anything from Gatling guns, mass drivers, rail guns and more "modern day" gunpowder-based kinetic weapons. There may be a few swords, all the same. So where does the steampunk come in? Well, most of the airships derive their power from burning coal to generate steam. There are also a variety of other machines and gadgets that are powered by steam, including some rather fearsome weapons. The airships themselves are hard to classify, because although they derived their movement from steam power, they are able to fly because of a magical element that is commonly found throughout the world. Some ships have highly dangerous and unstable magnetic "boosters" that somehow interact with the world's magnetic field to give the ship a short-lived boost - think of it as NOS for a car. Other ships, usually ships belong to the Guv Navy (the Guv being the world-wide central authority or government) are being outfitted with the new "repulse-tech" which is a new, more efficient way of getting ships around faster. Repulse-tech also works with magnets, but in a much more refined and stable way than the magnetic boosters.
As you can see, it's pretty hard to fit this work into any one genre. At this point, I'm thinking it will largely be classified as fantasy, with various characters and organizations utilizing different technologies (whether more advanced or less advanced) to suit their particular needs or based on their budget.
Basic Plot:
The story will be told from the 3rd person point of view but focused on the main character, Jonah. Jonah's fiancee, Katerina, has gone missing. She's the daughter of the Guv's Vice Minister of Defense, and she caught wind of some secret operation the Guv was undertaking. When she started investigating, she vanished. The story starts with Jonah stealing an artifact known as "The Professor's Journal" from the Guv's Royal Librarium, because he believes it has clues as to where Katerina may have gone. Aided by his friend Mouse, a fellow student at the University, Jonah flees the city with the Guvvie Arbiters hot on his tail. They secure passage on a small airship called Kricket and they team up with the ship's eclectic crew to figure out what the Guv is up to.
As they follow the journal's clues from city to city - pursued by the Guv Navy and harassed by extremists known as Grounders who are loyal to the eccentric "Professor" himself - Jonah, Mouse, and Kricket's crew begin to realize that more is at stake than Katerina's disappearance. The Guv wants Jonah dead because of what they're afraid he might find in the journal. Unfortunately for him, the last few pages are missing - because Katerina took them before she vanished.
As Kricket sails just out of reach of the Guv and the Grounders, her crew is rushing headlong into massive government operation that the world doesn't know about. Somehow, it involves a hidden floating city called Borealis and the mysterious, possibly alien, technology that it protects. Technology the Guv wants - at any cost.
If you want a taste of the story, head on over to Absolute Write and check out Chapter One in the Share Your Work forum under Science Fiction/Fantasy. Next week, look for some brief character bios on the main characters.
In the meantime, I thought I would share a little bit more about what The Kricket's Song is really about. Today I'll just share basic setting and plot, and next week, I'll probably start sharing a bit about the characters. Hopefully this will give you some idea about what this project really is, aside from requiring me sitting at my computer for many hours.
Basic Setting:
The Kricket's Song is set in a rather eclectic world. Much of it is fantasy-based, with such elements as floating cities, magical (or unexplained) forces, flying ships, etc. There are also science-fiction elements, primarily among the type of weaponry used. Characters and their airships will be sporting anything from Gatling guns, mass drivers, rail guns and more "modern day" gunpowder-based kinetic weapons. There may be a few swords, all the same. So where does the steampunk come in? Well, most of the airships derive their power from burning coal to generate steam. There are also a variety of other machines and gadgets that are powered by steam, including some rather fearsome weapons. The airships themselves are hard to classify, because although they derived their movement from steam power, they are able to fly because of a magical element that is commonly found throughout the world. Some ships have highly dangerous and unstable magnetic "boosters" that somehow interact with the world's magnetic field to give the ship a short-lived boost - think of it as NOS for a car. Other ships, usually ships belong to the Guv Navy (the Guv being the world-wide central authority or government) are being outfitted with the new "repulse-tech" which is a new, more efficient way of getting ships around faster. Repulse-tech also works with magnets, but in a much more refined and stable way than the magnetic boosters.
As you can see, it's pretty hard to fit this work into any one genre. At this point, I'm thinking it will largely be classified as fantasy, with various characters and organizations utilizing different technologies (whether more advanced or less advanced) to suit their particular needs or based on their budget.
Basic Plot:
The story will be told from the 3rd person point of view but focused on the main character, Jonah. Jonah's fiancee, Katerina, has gone missing. She's the daughter of the Guv's Vice Minister of Defense, and she caught wind of some secret operation the Guv was undertaking. When she started investigating, she vanished. The story starts with Jonah stealing an artifact known as "The Professor's Journal" from the Guv's Royal Librarium, because he believes it has clues as to where Katerina may have gone. Aided by his friend Mouse, a fellow student at the University, Jonah flees the city with the Guvvie Arbiters hot on his tail. They secure passage on a small airship called Kricket and they team up with the ship's eclectic crew to figure out what the Guv is up to.
As they follow the journal's clues from city to city - pursued by the Guv Navy and harassed by extremists known as Grounders who are loyal to the eccentric "Professor" himself - Jonah, Mouse, and Kricket's crew begin to realize that more is at stake than Katerina's disappearance. The Guv wants Jonah dead because of what they're afraid he might find in the journal. Unfortunately for him, the last few pages are missing - because Katerina took them before she vanished.
As Kricket sails just out of reach of the Guv and the Grounders, her crew is rushing headlong into massive government operation that the world doesn't know about. Somehow, it involves a hidden floating city called Borealis and the mysterious, possibly alien, technology that it protects. Technology the Guv wants - at any cost.
If you want a taste of the story, head on over to Absolute Write and check out Chapter One in the Share Your Work forum under Science Fiction/Fantasy. Next week, look for some brief character bios on the main characters.
Subscribe to:
Posts (Atom)