I won't give away which character said goodbye to Kricket's crew in Chapter One. Suffice it to say he didn't have a huge role in the first book, except to provide some background color and minor plot involvement. By the time I reached Chapter Thirteen in this book, I realized he'd made a grand total of three appearances and said maybe one word. Not really enough to warrant having him in the book, seeing as he's supposed to be a member of the crew. So I bade him farewell, and he may make an appearance later on in the series, if I find a use for him.
In introducing the new character, I was able to do a couple of things. I filled some plot holes that really needed another active character, which my current characters couldn't really fill, as they were supposed to be somewhere else at that time. I can also introduce some conflict between this new character and the res of the crew members, which provides all sorts of interesting subplot and dialogue opportunities.
Finally, in writing the original draft, I was so concerned about forward momentum that I sort of glazed over opportunities to introduce subplots. These were not spur of the moment subplots. I'd planned for them and written notes for them, but they sort of got skipped. Not a good idea. Not the sort of thing I could just go back and throw in a few extra paragraphs here and there, unless I wanted the reader to be blindsided by them. I hate being blindsided as a reader when it comes to plots I'm supposed to be following, so I decided to fix that issue immediately. The subplots are now successfully introduced and by the time we get to Chapter Thirteen, they're being developed nicely.
I've since started Chapter Fourteen of Kricket's Key, and I'm pleased to say that I'm once again moving forward with the project into new, unwritten territory.
As I mentioned last time, I'm trying to introduce some of the tools and tips I've learned over the past few years of writing, in an effort to make this blog more useful to readers. Not that I think I have any great wisdom on the subject, but everyone's got a slightly different take on things, and maybe, just maybe, someone will find my take helpful.
When it comes to take a raw story idea--which may consist of only a few hand-written lines on a piece of paper--I find that one good way to take that idea and start turning it into a workable plot is to first develop my characters. Once I have a clear picture of the major characters, once I understand them and especially their goals and motivations, I can start filling in many of the major gaps I have in the plot. There are five bullet points I fill in for each character. Some characters have very succinct summaries in one or more of these areas. Others, I tend to wax eloquent with. This is where I kind of let my mind run with an idea, and fill in everything I can think of. I never know when I might need it later.
Here's how my Character Bio form appears:
Character Name - Character's Role in Story
Basic Info: Enter whether main character, secondary character, any very basic info.
Personality: How do they act around others, in certain situations, in general. Does their personality change at all through the plot?
Motivations: This is especially important. What motivates the character in relation to the story? Why do they do what they do? What will drive them to action or prevent them from acting? What do they want most, or fear most?
Appearance: Some people don't have a problem with describing the physical appearance of their characters. I almost always forget it, and if I don't, it tends to change slightly through the project. This helps me stay consistent.
And that's pretty much it. One thing I don't have is "Background," but I've found I don't really need it. That's one aspect I can keep straight through a project, and I prefer to explore and develop that as I go. But, you could consider adding it in there.
Here's an example of a complete Character Bio form from Kricket's Key:
Siv - Rear Admiral, Second Tier, Guv Navy
Basic Info: Second POV character. A commoner without elite status who has worked her way up the ranks in the Guv Navy. Sent to hunt down Kricket and her crew. About 35 years old.
Personality: Above all, Siv is an honorable woman. She is quietly proud of her commoner roots, but she's suppressed it almost entirely in order to be the "perfect officer" for the Navy. She tends to let the elite, First Tier officers walk all over her, because that's what is expected of her. However, she treats her crews with utmost respect and sticks up for them. Because of that, and her excellent record in the Navy, her people almost revere her as a hero. In some corners, she's referred to as the "next Greystache," though she does her best to dismiss and hush such sentiments. As time goes on in the book, she will start chaffing against suppressing her past and being walked on, and will grow more assertive and forward. She's very matter of fact, to the point of lacking tact.
Motivations: Siv starts out completely dedicated to the Guv and to her orders of finding Kricket. She believes Kricket's crew are smugglers at best, and possibly even the criminals and terrorists her superiors say they are. However, as things move along, she begins to wonder if that is true, especially once she makes contact with Kricket. Once she learns about the Key and what's at stake with it, she is dedicated to finding the truth, and to doing what's best for the most people. Even if it means defying orders and turning her guns on her superiors.
Appearance: Appearance will be very similar to the below photos, but Siv's hair will be cut very short in the military style. She'll have a bad scar on her right cheek that runs almost from her lips up and across her ear. This was sustained when she went down aboard a ship at Borealis. It still pains her. Also, she'll be wearing the Guv Navy uniform, which will include the black boots and tight black pants, but a full uniform tunic. She may go with the sleeveless version later when it's time for a fight.
As you can see, it's really pretty simple. More of a reminder and a plot aid than anything else. You'll find much the same sort of form on just about any Role Playing Game where you get to develop your own character. Another thing to note, I sometimes include pictures in the Appearance section for some characters. If I find something on the internet that reminds me of a character, or I think would make for a good character, I include it. It's strictly for your own reference, and won't appear anywhere in your work, of course.
That's about it for now. I hope you find it useful. Let me know if you do, or if you have suggestions on how to do it better! I'm always trying to learn more. See you next time!